Monday, October 4, 2010
Character Modeling Process
This image sequence represents part of the modeling process I will be using for my character.
(1) This is the concept image I start with.
(2) Here is an initial attempt on a base character body model.
(3) The main problem with the model is that the head doesn't have the interesting form of the concept drawing.
(4) To remedy this problem, I do a sculptural digital painting and plan out an edgeflow to model the form cuts and plane breaks I want in the new bust model.
(5) I then model a base shape in Maya.
(6) This base shape is imported into ZBrush and a rough head sculpt is massed out.
(7) The head sculpt is imported into Topogun and retopologized to follow the desired edgeflow from the drawing in (4).
(8) The retopoed version is imported back into Maya from Topogun.
(9) This is the smoothed version of the new model.
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