Here are a few of the drawings I did for one of my character pitches. The pitch is to create a 3D character model of a cybernetic witch / sorceress character. The main goal of the project would be to develop a workflow that allows me to combine the advantages of both ZBrush organic modeling and Maya hardsurface modeling into a single character mesh.
Here are the general design drawings so far:
Here are some drawings of facial expressions that could be used to inform corrective blendshape / morph target or rotation-only joint-based facial rig design. This character is designed to be for a fighting game, so not a lot of variety yet:


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